Are you a Fan of the cartoon show ”Phineas And Ferb”?

-- Don’t worry, if you haven’t watched any, I shall take you through a fun design journey --


So , Here is how the story began...



Are you a Fan of the cartoon show ”Phineas And Ferb”?

-- Don’t worry, if you haven’t watched any, I shall take you through a fun design journey --





So , Here is how the story began...



Are you a Fan of the cartoon show ”Phineas And Ferb”?

-- Don’t worry, if you haven’t watched any, I shall take you through a fun design journey --




So , Here is how the story began...



So, why didn't he succeed?
Before we go there, take a look at the device..

So, why didn't he succeed?
Before we go there, take a look at the device..

So, why didn't he succeed?

So, why didn't he succeed?

This was the device he used, to delete everyone’s memory. First, We have to examine how the device worked to know the cause of failure.

This was the device he used, to delete everyone’s memory. First, We have to examine how the device worked to know the cause of failure.

So, why didn't he succeed?
Before we go there, take a look at the device..

So, why didn't he succeed?

This was the device he used, to delete everyone’s memory. First, We have to examine how the device worked to know the cause of failure.

Here is how the device worked..

Here is how the device worked..

First, the user puts the device on their head and thinks about the memory they want to delete.

First, the user puts the device on their head and thinks about the memory they want to delete.

First, the user puts the device on their head and thinks about the memory they want to delete.

Once the user thinks of the memory, it appears on the display of the device.

Once the user thinks of the memory, it appears on the display of the device.

Once the user thinks of the memory, it appears on the display of the device.

Then, the user goes ahead in clicking the delete button to delete the memory from everyone's minds

Then, the user goes ahead in clicking the delete button to delete the memory from everyone's minds

Then, the user goes ahead in clicking the delete button to delete the memory from everyone's minds

Only if it was THAT simple, Here is what actually happened..

Only if it was THAT simple, Here is what actually happened..

Only if it was THAT simple, Here is what actually happened..

The user thinks of the embarrassing memory and it appears on the display of the device.

The user thinks of the embarrassing memory and it appears on the display of the device.

The user thinks of the embarrassing memory and it appears on the display of the device.

But the user accidentally trips down.

But the user accidentally trips down.

But the user accidentally trips down.

Then, the user starts thinking about what caused him to trip down.

Then, the user starts thinking about what caused him to trip down.

Then, the user starts thinking about what caused him to trip down.

His thoughts went from his embarrassing memory to the tip of his shoe lace.

Without the knowledge of the changed memory/thought, the user deletes the wrong memory.

His thoughts went from his embarrassing memory to the tip of his shoe lace.

His thoughts went from his embarrassing memory to the tip of his shoe lace.

Without the knowledge of the changed memory/thought, the user deletes the wrong memory.

Without the knowledge of the changed memory/thought, the user deletes the wrong memory.

Problems

Problems

Now, can you think of a reason why he was unsuccessful?

-- Hint- Its is always the device and never the user --




found with the device according to the 10 Usability Heuristics



Now, can you think of a reason why he was unsuccessful?

-- Hint- Its is always the device and never the user --




found with the device according to the 10 Usability Heuristics



Now, can you think of a reason why he was unsuccessful?

-- Hint- Its is always the device and never the user --




found with the device according to the 10 Usability Heuristics



  1. Lack of Visibility of system status

The design failed to provide users with timely information and the status of the system because the display was positioned where they couldn't see it and there was no auditory inputs.

  1. Lack of Visibility of system status

The design failed to provide users with timely information and the status of the system because the display was positioned where they couldn't see it and there was no auditory inputs.

  1. Lack of Visibility of system status

The design failed to provide users with timely information and the status of the system because the display was positioned where they couldn't see it and there was no auditory inputs.

  1. Lack of Error Prevention

There was no error-prevention or action-confirmation option available before users proceeded with the action.

  1. Lack of Error Prevention

There was no error-prevention or action-confirmation option available before users proceeded with the action.

  1. Lack of Error Prevention

There was no error-prevention or action-confirmation option available before users proceeded with the action.

  1. Lack of User Control

Users have no direct interaction with the device to be specific except through their thoughts, which are inherently unpredictable due to the complexity of the brain, an organ whose workings are beyond full comprehension or prediction.

  1. Lack of User Control

Users have no direct interaction with the device to be specific except through their thoughts, which are inherently unpredictable due to the complexity of the brain, an organ whose workings are beyond full comprehension or prediction.

  1. Lack of User Control

Users have no direct interaction with the device to be specific except through their thoughts, which are inherently unpredictable due to the complexity of the brain, an organ whose workings are beyond full comprehension or prediction.

To solve these problems, we need a device that supports

To solve these problems, we need a device that supports

To solve these problems, we need a device that supports

Visibility of System Status

Visibility of System Status

Design a display where the user can see the status of the task and can get informed with timely feedback.

Design a display where the user can see the status of the task and can get informed with timely feedback.

Design a display where the user can see the status of the task and can get informed with timely feedback.

Error Prevention

Error Prevention

Display confirmation requests before performing the tasks.

Display confirmation requests before performing the tasks.

Display confirmation requests before performing the tasks.

User Control

User Control

Show flexibility and customizability so that the user has freedom and control over the actions he wants to perform.

Show flexibility and customizability so that the user has freedom and control over the actions he wants to perform.

Show flexibility and customizability so that the user has freedom and control over the actions he wants to perform.

Brainstorming

Brainstorming

Now that we know a bit about the user, I began to brainstorming some new design solutions. My first goal was to iterate the device following the basic principles of universal design so that many people other than he current user can use. I also had a vision for the device’s usage apart from the current one. A device that could read and control our minds and memories will have many more uses in this current world, however for this project, I chose to stick with the current user and usage and tried to improve the current device so that Doofenshmirtz does not fail in his task of deletion of the embarrasig video from everybody’s minds.

Now that we know a bit about the user, I began to brainstorming some new design solutions. My first goal was to iterate the device following the basic principles of universal design so that many people other than he current user can use. I also had a vision for the device’s usage apart from the current one. A device that could read and control our minds and memories will have many more uses in this current world, however for this project, I chose to stick with the current user and usage and tried to improve the current device so that Doofenshmirtz does not fail in his task of deletion of the embarrasig video from everybody’s minds.

I employed various methods, including group brainstorming, attribute change (considering how the device would function if made of metal and lacking flexibility), time travel, gap filling (enhancing the device's efficiency), and the Medici Effect (drawing inspiration from unrelated movies/shows to improve the device). My objective was to generate at least 10 different solutions and select the most promising one. I challenged myself to think outside the box, and my imagination was further stimulated in the direction of progress by writing down the process and documenting it. Although it was difficult, I ultimately devised a potential solution.

I employed various methods, including group brainstorming, attribute change (considering how the device would function if made of metal and lacking flexibility), time travel, gap filling (enhancing the device's efficiency), and the Medici Effect (drawing inspiration from unrelated movies/shows to improve the device). My objective was to generate at least 10 different solutions and select the most promising one. I challenged myself to think outside the box, and my imagination was further stimulated in the direction of progress by writing down the process and documenting it. Although it was difficult, I ultimately devised a potential solution.

From all the ideas, I chose two ideas. I wanted to incorporate the form-factor of idea #5 and wanted to add the features of idea #8. The new form factor is comfortable and light weight, unlike the current bulky one. The feature I want to introduce will eliminate the current problems of the device and make the interface more flexible and efficient.

From all the ideas, I chose two ideas. I wanted to incorporate the form-factor of idea #5 and wanted to add the features of idea #8. The new form factor is comfortable and light weight, unlike the current bulky one. The feature I want to introduce will eliminate the current problems of the device and make the interface more flexible and efficient.

From all the ideas, I chose two ideas. I wanted to incorporate the form-factor of idea #5 and wanted to add the features of idea #8. The new form factor is comfortable and light weight, unlike the current bulky one. The feature I want to introduce will eliminate the current problems of the device and make the interface more flexible and efficient.

Form-Factor

Why did I chose another form-factor ( idea#5)

Why did I chose another form-factor

(Idea#5)

  • Inflexible, may not fit every individual.(defies principles of universal design)

  • Heavy and bulky, might not be able to carry it around.(defies principles of universal design)

  • The display on the actual device serves no purpose, as it remains outside the user's field of vision and was not visible.


  • Inflexible, may not fit every individual.(defies principles of universal design)

  • Heavy and bulky, might not be able to carry it around.(defies principles of universal design)

  • The display on the actual device serves no purpose, as it remains outside the user's field of vision and was not visible.


vs

  • Expandable, suitable for wear by individuals of any size or body type.

  • Light-weight and portable, ensuring ease of portability for added convenience unlike the current device.

  • The device does not have a screen. Instead, there appears a projection from the device.


  • Expandable, suitable for wear by individuals of any size or body type.

  • Light-weight and portable, ensuring ease of portability for added convenience unlike the current device.

  • The device does not have a screen. Instead, there appears a projection from the device.


Working of the device

Working of the New Device

Working of the New Device

Accessing memories with Motion Sensing Technology

Accessing memories with Motion Sensing Technology

What information will the device provide the user?

This device contains an inbuilt projector(which shows the memories as projection) and a

motion sensor (to track motion and enable touch-free interactions. for e.g Leap Motion).

The device reads the brains and shows the image. The user uses hand motions to touch and

interact with the screen.

What information will the device provide the user?

This device contains an inbuilt projector(which shows the memories as projection) and a

motion sensor (to track motion and enable touch-free interactions. for e.g Leap Motion).

The device reads the brains and shows the image. The user uses hand motions to touch and

interact with the screen.

How will the device give feedback?

How will the device give feedback?

The device uses visual images and pop-ups as feedback.

The device uses visual images and pop-ups as feedback.

What parts of their body will be used to interact with device?

What parts of their body will be used to interact with device?

The users uses his hands to tap on the device for it show the image. The user again uses his fingers to interact with the projection.

The users uses his hands to tap on the device for it show the image. The user again uses his fingers to interact with the projection.

Where is the UI / screen placed on the device?

Where is the UI / screen placed on the device?

User interacts with the device and also sees an AR screen displayed as a projection. The screen is projected in-front of the user

User interacts with the device and also sees an AR screen displayed as a projection. The screen is projected in-front of the user

What size is the UI / screen?

What size is the UI / screen?

The size of the screen is approximately 14.09 x 9.68 x 0.64 inches.

The size of the screen is approximately 14.09 x 9.68 x 0.64 inches.

Why did I chose these features ( idea#8)

Why did I chose these features

( idea#8)

The device emits a projection, where the user can see (inside the user’s field of vision) and interact with interface.

Uses Aero-haptic technology where users could touch and interact with the device.

The process of deletion now will require adequate steps in order to make the action fool-proof and accurate.


The device emits a projection, where the user can see (inside the user’s field of vision) and interact with interface.

Uses Aero-haptic technology where users could touch and interact with the device.

The process of deletion now will require adequate steps in order to make the action fool-proof and accurate.

STORYBOARDING

STORYBOARDING

STORYBOARDING

Here is a visual representation of how the device is expected to work using the method “Storyboarding”. This is a glimpse of what the device will look like and work. However, I need to create a detailed step-by-step prototype to create an efficient interface.

Here is a visual representation of how the device is expected to work using the method “Storyboarding”. This is a glimpse of what the device will look like and work. However, I need to create a detailed step-by-step prototype to create an efficient interface.

Heinz Doofenshmirtz accidentally sells his embarrassing high school video

Heinz Doofenshmirtz accidentally sells his embarrassing high school video

1

The video goes viral and people make fun.

The video goes viral and people make fun.

2

He captured his nemesis who tried to help him delete the video from the internet.

He captured his nemesis who tried to help him delete the video from the internet.

3

But, He decides to delete the memory from everyone’s minds. So he wears his invention “Read-my-mindinator” on his head like a helmet.

But, He decides to delete the memory from everyone’s minds. So he wears his invention “Read-my-mindinator” on his head like a helmet.

4

Do you want to delete this memory?

No

Yes

The user thinks of a memory that he wanted to delete and his memory appeared on the screen as a projection.

The user thinks of a memory that he wanted to delete and his memory appeared on the screen as a projection.

The user thinks of a memory that he wanted to delete and his memory appeared on the screen as a projection.

5

The user presses the delete button and crops the memory from everyone’s minds.

The user presses the delete button and crops the memory from everyone’s minds.

Memory Deleted

EXIT

EXIT

6

Low-fidelity Prototype

Low-fidelity Prototype

Now that we have a basic idea of what the device might do, I wanted to create some low-fidelity prototypes to bridge the gaps I might have missed during brainstorming. Visualizing the entire process gave an insight of the new device, helped me navigate through potential problems or complications and find appropriate solutions.

Now that we have a basic idea of what the device might do, I wanted to create some low-fidelity prototypes to bridge the gaps I might have missed during brainstorming. Visualizing the entire process gave an insight of the new device, helped me navigate through potential problems or complications and find appropriate solutions.

Taps Twice on the device

3

A aerohaptic holographic Projection Appears

4.1

User wears the device


1

User wants to delete the memory and thinks about deleting a specific memory


2

A thought about deleting the memory creates this pop-up.

A thought about deleting the memory creates this pop-up.

4.2

User clicks the delete button to delete the memory

User clicks the delete button to delete the memory

4.3

User clicks trim and delete button in oder to trim the memory according to his wish

User clicks trim and delete button in oder to trim the memory according to his wish

4.4

( I very much liked the idea of cropping the memory to the user’s needs)

User clicks trim and delete button in oder to trim the memory according to his wish.

User clicks trim and delete button in oder to trim the memory according to his wish.

4.5

User clicks delete button

User clicks delete button

4.7

User trims the memory by dragging the two brackets

User trims the memory by dragging the two brackets

4.6

A pop-up confirmation box is displayed to recheck whether the user wants to delete the memory.

A pop-up confirmation box is displayed to recheck whether the user wants to delete the memory.

4.8

User clicks confirm.

User clicks confirm.

4.9

A pop-up confirmation box is displayed to let the users know that the memory has been deleted.

A pop-up confirmation box is displayed to let the users know that the memory has been deleted.

5

It is time to ensure whether the new design can resolve these problems

It is time to ensure whether the new design can resolve these problems

Design a display where the user can see the status of the task and can get informed with timely feedback.

Design a display where the user can see the status of the task and can get informed with timely feedback.

Visibility of system status

A aero-haptic holographic Projection appears, where the user can see ( inside the user’s field of vision) and interact with interface

A aero-haptic holographic Projection appears, where the user can see ( inside the user’s field of vision) and interact with interface

Display confirmation requests before performing the tasks.

Display confirmation requests before performing the tasks.

Error Prevention

User is asked to confirm the action that was being performed.

Show flexibility and customizability so that the user has freedom and control over the actions he wants to perform.

Show flexibility and customizability so that the user has freedom and control over the actions he wants to perform.


User Control

User Control

User is asked to confirm the action that was being performed.

My goal for this project was to create a 2-minute video story with the new device.

My goal for this project was to create a 2-minute video story with the new device.

My goal for this project was to create a 2-minute video story with the new device.

Final Video Design

Final Video Design

The purpose of the video was to showcase the redesigned device in action within an engaging narrative. As much as I anticipated the enjoyable experience people would have, creating the video was equally enjoyable for me. I came across numerous challenges in this process. Given my desire for the video to closely resemble the cartoon show, I wanted to animate the character Doofenshmirtz (P.S. - I am not an animator). Here is the final video.

The purpose of the video was to showcase the redesigned device in action within an engaging narrative. As much as I anticipated the enjoyable experience people would have, creating the video was equally enjoyable for me. I came across numerous challenges in this process. Given my desire for the video to closely resemble the cartoon show, I wanted to animate the character Doofenshmirtz (P.S. - I am not an animator). Here is the final video.

Thank you for viewing!

Thank you for viewing!

AISVARYA SUNDARAM